IF ISSUE=150 THEN GOSUB 39

BASIC - Part 150:  Hang on...150 issues?!!?  Good lord.  Anyway, today Miriam learns a little bit about their predicament.

Incidentally, there is a small piece of equipment in this issue.  For anyone who's wondering about it's significance - we need to look WAY back to issue 39.

VERIFY "LOCATION" DATA C()

BASIC - Part 149: In which we find out where we are - I thought we were at the shops!

FOR IT=BETTER TO TELL STEP TRUTH

BASIC - Part 148: In which we see that big scary robots can be reasonable.  But then, we knew that all along.

FOR I=SPY TO EYE(LITTLE): PRINT "WYNDHAM': NEXT I

BASIC - Part 147: In which we witness Wyndham's amazing capacity for stealth.

LET TURNUP = BADPENNY

BASIC - Part 146: Someone's coming, maybe they know who shrink-wrapped Wyndham's boss.  Maybe not.

L BREAK INTO SHOP

BASIC - Part 145: In which the situation just gets weirder and we get a glimpse into Miriam's murky past.

PRINT "SNAP"

BASIC - Part 144:  Well now they're dressing alike!  And that's not all they have in common.

READ NOTWEAPON$: DATA ASHTRAY, NOTHING

BASIC - Part 143: Wyndham arms himself against the new aggessor, quite badly.

FOR METER=AWESOME TO 0 STEP -1

BASIC - Part 142: The immobile, shrink wrapped Lester continues to be a paperweight.  He's sitting by a very odd machine though.  Very odd indeed.

FOR FOOLS=ANGELFEAR TO TREAD STEP 10: NEXT FOOLS

BASIC - Part 141: What's behind that mysterious door?  Time for some manly stunts!
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